1 Magic fang, 25,000 Fire rune, 5,000 Zulrah's scales, 2,500 Runite bar.1 Magic fang, 30,000 Fire rune, 6,000 Zulrah's scales, 3,000 Runite bar.1 Magic fang, 35,000 Fire rune, 7,000 Zulrah's scales, 3,500 Runite bar.1 Magic fang, 40,000 Fire rune, 8,000 Zulrah's scales, 4,000 Runite bar.1 Magic fang, 45,000 Fire rune, 9,000 Zulrah's scales, 4,500 Runite bar.1 Magic fang, 50,000 Fire rune, 10,000 Zulrah's scales, 5,000 Runite bar.This effect can trigger multiple times for the same clue scroll. The chance will depend on the level of clue step you're completing, and the rates are listed below:Īdditionally, if you have a Lucky Bloodhound following you while completing a clue step, there's a 5% chance that you'll complete an extra clue step. In other news, the Bloodhound has also been added! Every time you complete a clue step, you'll have a chance at receiving the Bloodhound pet. The regular casket will then be protected according to its price. When dying with a Mimic casket in your inventory in any unsafe way, it will be converted to a regular casket before your death, regardless of whether the regular casket would be protected due to its price. Your Mimic casket will be converted to a regular casket.The Mimic Casket can be converted to a regular (tradeable) casket by using the "convert" option on the casket.ĭying during the Mimic fight is a safe death, with a couple exceptions: You can only have one Mimic casket on your account at any time. Opening a completed Mimic casket will award two rolls on the drop table of the casket which originally spawned it. When completing an Elite or Master Treasure Trail, you'll have a 1/40 chance (Elite) or a 1/15 chance (Master) of obtaining a Mimic casket! To complete the Mimic casket, you need to teleport to (and defeat) the Mimic, using the right-click teleport option on the casket. 250k Blood rune, 500 Vial of blood, 250 Overload(4), 5,000 Ashes, 1,000 Pest control points.
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I recomment using the scroll-click method so that you can auto attack/foeslayer/auto attack with no gaps between them. When pvping, you usually want to save the burst if you think you can go for the killshot, otherwise, you can usually just spam foe slayer off cooldown.
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I will admit though you will usually need to kite a knight or DE if they are strong. The 2 cell range is very advantaegous in certain situations.
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Thunder grab is also a really cool root skill.
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I used to play DK, and with the right gear, you can pop someone from 300-0 unexpectedly, a full eye pop + 3 swings with foe slayer adds up to a lot. The class is quite fun, very bursty in PVP depending on your target. If the eye is fully openned, it should do 45 burst dmg. Now when you use foe slayer, it should pop the eye buff thingy. But at least to answer the eye question, each stage is worth 15 dmg. Been a while since you've posted and im not sure you are still playing.